Features
Players
See every player on your Server with their country, platform, campaign, playtime, and purchases.
The Players page is your searchable list of every player that has ever joined your Server. Each card is one unique player, and you can filter, sort, and search across the whole list.
It's the page you open when you want to dig into a specific player, find your biggest spenders, or look at the audience a Campaign actually brought.
What you can learn from it
- Your total player count (with current filters applied)
- Who your biggest spenders are
- How players from a given Campaign behave
- Who was last seen when
- How many distinct game modes players have tried (distribution chart above the grid)
For country-level splits, open Countries. For join trends, open Acquisition.
The player list
Players show up as a card grid (one card per player). Each card shows:
- Username + avatar
- The hostname they first joined through (their "source")
- Country flag (when known)
- Last seen
- Total playtime and total revenue
- Lifecycle badge (New, Active, At risk, Dormant, Churned, or Returned) based on your analytics settings
- Preferred mode when the player has a clear favorite gamemode
Click any card to open the full player profile.
Filters and segments
Use Filters (sidebar) to stack:
- Platform — Java, Bedrock, or all (hidden on Hytale servers)
- Has revenue — only paying players, only non-paying, or all
- Campaign — only players attributed to a specific Campaign (Server only)
- Domain / Hostname — only players who joined on a specific root domain or subdomain (Server only)
- Modes tried — Any, 2+, 3+, 4+, or 5+ distinct modes joined
- Tags — players with a specific tag
- Saved segments — reload or save your current filter combination
Segment chips below the search bar jump to built-in audiences: Free, $1–$50, Whales, Engaged no spend, Inactive whales, Rising spenders (Server only), and Slipping away. Counts update with your other filters.
Combine filters: e.g. "Platform = Bedrock + Campaign = youtube-pewds" to see exactly how the Pewds audience behaves on mobile.
Sorting and search
Sort by:
- Last seen (the default)
- Total playtime
- Total revenue
- Username
Toggle ascending / descending next to the sort field. A search bar lets you find a specific player by username.
Page size is configurable on Server (12, 24, 48, 96). Network Players uses a fixed page size of 12.
Export (CSV/Excel) is available on the Server Players page for the current filtered list.
Individual player pages
Click any card and you get the full profile:
- Origin: first hostname they came through, first country, first platform
- Sessions: count, average length, total playtime, last active
- Spending: total spent, purchase history, LTV, revenue per hour
- Recent session history (latest visits with hostname, version, and duration)
- Linked Campaigns (if the player was attributed)
- Tags you can add or remove
- A player journey view tying origin, retention, and activity together
- Player scores (Enterprise) — churn risk, conversion potential, early LTV, and suggested promo timing
This is the page to pull up when a player opens a support ticket about their purchase, or when you want to see exactly what a whale's journey looked like.
You can also open Players from Alerts when Analyse flags slipping-away regulars or inactive big spenders.
Networks
On a Network, open Analytics → Players. You get the same card grid rolled up across every Server in the Network, with a Server filter instead of Campaign/Domain/Hostname filters. Modes tried and segment chips work the same way.
Tips to get the most out of it
- When a Campaign starts underperforming, open Players with the Campaign filter set and sort by playtime. Are they bouncing in under a minute? That's a spawn problem, not a creator problem.
- Filter by
Platform = Bedrock+Has revenue = yesto find your paying mobile players. Great audience to build cosmetics or starter packs for. - Use the hostname filter to check whether a specific subdomain is actually pulling traffic.
- On limited plans, a banner may show that only a subset of players is visible until you upgrade.
Privacy
IPs are used briefly to figure out a player's country and then discarded. Beyond the Minecraft username, UUID, and the hostname they joined through, Analyse doesn't store email addresses or other personal data.
Related
- Sessions for per-visit detail inside a player's profile
- Retention for cohort-level trends
- Alerts for slipping-away and inactive-whale lists
- Pick the right creators for turning player data into sponsorship decisions