Documentation
Everything you need to grow your server
Clear, simple guides written for server owners. Set up Analyse in a few minutes, then learn how to turn the data into more players and more revenue.
Getting started
Install the plugin, pick a setup, and send your first player to Analyse.
What is Analyse
A plain-language intro to Analyse, what it tracks, and why server owners use it.
Install the plugin
Download the plugin, drop in your API key, and start your server. Done in a few minutes.
Recommended setup
One Server per gamemode, all Servers grouped in one Network. How to map your backend to Analyse.
Connect your store
Link your Tebex store so every purchase is attributed to the player, campaign, and creator that drove it.
Verify your domain
Add a DNS record to prove you own your domain. Needed before you can use tracking subdomains.
Create your first campaign
Turn a subdomain into a tracking link so you can see exactly which creator or ad drove each player.
Features
Every feature on Analyse, what it tells you, and how to use it to grow.
Overview dashboard
The home of your Server. Players online, revenue today, top campaigns, and live activity at a glance.
Players
See every player on your Server with their country, platform, campaign, playtime, and purchases.
Sessions
Every visit a player makes. See per-player session history, plus Session Insights to spot what's happening right after join and before leave.
Retention
Track how many players come back on day 1, 7 and 30. Compare retention between campaigns and gamemodes.
Campaigns
Give every creator, ad, or channel its own tracking link. See how many players each one actually brings.
Creator codes
Give creators a code players type at checkout. Track sales per code and work out what each creator earned.
Revenue
Every purchase linked back to the player, the campaign that brought them, and the creator code they used.
Funnels
Build a step-by-step journey (join, tutorial, first kill, first purchase) and see exactly where players drop off.
Custom events
Track anything your plugin can see: kills, wins, ranks bought, quests finished. Use them in funnels and dashboards.
A/B tests
Test changes on real players: two spawn layouts, two starter kits, two join messages. Analyse picks the winner for you.
AI chat
Ask questions about your Server in plain English. Get charts, tables, and answers without writing a query.
Dashboards
Build custom dashboards with the widgets you care about. Drag, drop, and save as many as you need.
Networks
Group Servers into one Network to compare gamemodes side by side and see combined numbers in one place.
Grow your server
Practical playbooks to turn Analyse data into more players and more revenue.
Pick the right creators
Stop paying creators that don't deliver. Use Analyse to find the ones that bring players who actually stay and spend.
Measure influencer ROI
Know exactly how much you spent on a creator and how much revenue they drove back. Down to the player.
Retention playbook
A checklist of small changes that keep players coming back. Pulled from what works on real servers.
A/B testing ideas
Ten easy A/B tests you can run this week. Each one is simple to set up and gives a clear winner.
Conversion optimization
Turn more new players into buyers. Funnel tips, first-session tricks, and store tweaks that actually move the needle.
Pricing and store tips
What to sell, how to price it, and how to use Analyse data to spot the packages your players actually want.
Integrations
Plug Analyse into the tools you already use.
Tebex
How the Tebex webhook works, how purchases are attributed, and how to handle refunds.
CraftingStore
Connect CraftingStore's Gold webhook to Analyse so every purchase is attributed to the player, Campaign, and creator that drove it.
Geyser and Floodgate
Track Bedrock players joining through Geyser or Floodgate so your platform split stays accurate.
Proxy-only setup
Installing on BungeeCord or Velocity when your backend can't run a plugin. Know the trade-offs first.
SDK
Build your own integrations on top of Analyse from your Java plugins.
Overview
What the SDK does, when to use it, and how it fits next to the plugin you already installed.
Installation
Add the SDK to your plugin project with Maven or Gradle.
Custom events
Send any custom event from your plugin with properties you care about.
A/B tests
Get a variant for a player, track conversions, and roll out the winner.
Sessions
Read the live session of any online player: hostname, join time, attributed campaign.
Plugin messaging
Send events from a backend game server through your Velocity or BungeeCord proxy.
API reference
Every public method in the SDK, grouped by class.