Grow your server
Measure influencer ROI
Know exactly how much you spent on a creator and how much revenue they drove back. Down to the player.
If you pay creators, you should know exactly how much they make you back. Not roughly, not "feels good", exactly. Analyse has every piece of data you need for that math.
The formula
ROI = (attributed revenue - what you paid) / what you paid
A creator you paid $500 who drove $2,000 in revenue has an ROI of (2000 - 500) / 500 = 3x.
How to read it in Analyse
Every Campaign page shows total revenue attributed on the Overview tab. That's the top number. You subtract what you paid and you have it.
If you want to automate this further, on the Campaign page you can enter "Campaign spend" so Analyse does the math for you and shows ROI directly.
Then switch to the Retention tab. ROI tells you whether the Campaign paid back. Retention tells you whether that creator brought players who actually fit your server.
Choose a time window
Revenue builds up over time. Measuring ROI in the first 48 hours will always make a creator look bad.
- 7-day ROI is the earliest honest read
- 30-day ROI is your main number
- 90-day ROI is the true answer, but you have to wait 3 months
Most servers run their big decisions off 30-day numbers.
Counting creator codes
If you also gave the creator a code, their true "earnings" for you is the sum of:
- Revenue from their Campaign (people who joined from their link)
- Revenue from their Code (people who used their discount at checkout, even if they joined from somewhere else)
Use the combined number. They worked for both.
Checking player quality
Revenue is only half the story. Before renewing a creator, check:
- D1 retention - did players return the next day?
- D7 retention - did they survive the first week?
- Average session time - did they actually play, or bounce quickly?
- Weekly cohorts - are newer creator posts improving or getting worse?
A creator with lower immediate revenue but strong D7 retention can still become profitable over a longer window.
What "paying" includes
Don't forget all the components when you calculate what you paid:
- Flat fee you sent them
- Free ranks, cosmetics, or in-game items you gave them (at your cost, not retail)
- Your team's time preparing briefs and assets (optional but real)
- The discount players get when using their Creator code
A full example
| Thing | Amount |
|---|---|
| Flat sponsor fee | $500 |
| Free "VIP+" rank | $25 |
| Code discount given on their sales | $180 |
| Total cost | $705 |
| Campaign revenue, 30 days | $1,800 |
| Code revenue, 30 days | $420 |
| Total revenue | $2,220 |
| ROI | 2.15x |
Keep it brutal
If a creator's 30-day ROI is under 1x, you lost money. Under 2x, you broke even after taxes and overhead. Over 2x, you have a keeper.
Compound creators
Some creators take weeks or months to "show up" in the numbers because they have an older audience that reads comments before joining. Don't kill them after 30 days if the ROI is still trending up. Watch the 90-day number.
Related
- Revenue for every number that feeds the math
- Campaigns for the Overview and Retention tabs
- Creator codes for checkout-side tracking
- Pick the right creators for deciding who to pay in the first place